Will we be seeing any references to the high-octane 2009 Japanese anime film known as Redline?
How many police opponents will there be per game on top of the opponents the player will be racing against and how tough / challenging to take down or aggressive will they be towards both the player and fellow racers? Will there be game modes where players can select their opponents (both fellow racers and police) to make it as hard or easy as they like along with being able to select the number of racer / police opponents per race? Here are my questions on Carmageddon - Reincarnation, most of which are about the replay value. Thanks to everyone who contributed, take care and goodnight! But the time has come for Sim and Dave to wheel me back to the Home, before lockdown. We've answered as many questions as we could - apologies to anyone that we didn't have the time to get around to. AMA!ĮDIT: Well guys, it's been a lovely evening in your company - we've all been laffing here at the great comments, feedback and suggestions. We'll be here for the next two hours to tag team your questions. for me) with fellow team members, Producer Dave (Trifle) Hosier, and Sim (Simista) McDermott. I'm here tonight (and I mean tonight, it's late. We're currently running a Kickstarter campaign to help fund Carma:R to its first release in Feb. I've been working on the project with a small team at Stainless, since we bought back the IP rights to the Carmageddon brand near the end of 2010. Hi, I'm Neil (nobby) Barnden, co-founder of Stainless Games and Exec Director on Carmageddon: Reincarnation.
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